Graphic and audio art is really good, I can't deny that.
But it is not enough to make a good game. It is only a succession of illusion of choices. At first for example, the only option is to run away, else you die. Then the only option is to find how to lock the door. I lost patience before finishing the game, but as far as I've been, any choice I've made had an impact on the game. And hovering all the screen with the mouse on every panel to look for a golden eye is not funny.
I understand, by your description and other people's comments, that there is a message beneath your game. I didn't reach it. Many elements of the game were obvious allegory, but allegory of what ? You should make it more obvious so we try to understand it.
As an example, I'd talk about the guy you have to kill bare hands. You can't choose to spare him, nor to talk to him. As a result I don't feel concerned about his death as I haven't been given a choice. And there is a second character on the image. Does it have something to do with the story ? Then why don't I find a hotspot on him or near him ?
Actually I have no will to keep trying because I don't have a clue about if I am progressing or not. No map ? no goal plot ?
I understand that one of the goals of your game is to confuse the player. So you don't "offer" the answers too easily. But if you don't even inform the player if he's doing right or wrong, he won't stick to insisting on your game.