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Salamandre

116 Game Reviews

37 w/ Responses

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Really liked it !!
But when you move the mouse too fast the brush only makes points, it makes the game hard and frustrating. And as you don't see the enemies easily, the hitboxes should me a little more permissive.
There is definitely potential for more levels !!

I loved it ! Shame the tutorial is not very clear. A couple of screen shots to show how to connect the battery to the "go forward" bloc would help alot

Nice series of games. Some are not well balanced (the robot one is boring because too easy) and the scull castle have very frustrating commands. You hardly manage to enter a corridor on first try.

JeffreyDriver responds:

Thanks for the feedback. The robot game does get really tricky later on, but I'll look at ramping up the difficulty faster, And I'll see what I can do about the Skull Castle controls.

Hi, The good point is the music, it matches the graphic atmosphere. then the game starts without warning and without advising the controls. The two first jumps are too hard compared to the next ones, and you can disappear above the screen.

TropicSquirrel responds:

Hey, thanks for the feedback! ill try to make it better and sharpen my skills. I also didn't take into account that you can disappear above the screen and that the game starts without warning so thanks!

Very nice game, very cute. But the difficulty doen't grow, or not enough. I reached 400 points and got board, so I let the hearts go away. It can be interpreted as an aging passion, but as a game, it is not fun

Very cool game ! Levels very challenging, and the music thing is soooo cool

Chrisuan responds:

So glad you like it!

hi, I enjoyed this game, very well done, especially the atmosphere (sound and graphics). And the political message is efficiently delivered to the player (which is the first goal of the game right?).

But there is a big issue in the gameplay in my opinion. There is no "do nothing" button between "boost" and "throttle". And all users fit in either exceptionally good users or exceptionally bad users. As an example to make me clear, if a user exceeds his usage limit, he will not be using a promoted service. For the same reason, when the policy only has two lines (boost new customers and throttle exceeding customers), you will know if the customer exceeds just watching the inscription date.

As a result, you, as a player, are always reminded that you are dealing with procedural generated customers. This is not realistic. The "theater illusion" is broken.

I would have liked the different stats of the customer to be independent. A new user (boost) could have used a forbidden service (disconnect). You may answer that it would be hard to choose the action, but you can just order them, according to the memo. If the line "boost new users" is first and "disconnect forbidden services" is second, then the right action is to boost. This would permit to make a much larger difficulty progression.
Still good game ;)

Love it !

With a political message : You type People, people appear, then you type Gun, someone vanishes.

Hi there, I'm not much of a professional in the art world. Actually I'm a mechanical engineer. On my spare time, I learn to use Blender (3d animation freeware), and I intent to become good at it. I love music, video, art in general.

Jacques Duflos @Salamandre

Age 36, Male

Technology teacher

EniM

Pereira, Colombia

Joined on 3/12/13

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