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Salamandre

116 Game Reviews

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Two big problems : the ship hitbox and the random of blue bonus. You need those bonus (I made a 100% accuracy on a level but no blue bonus fell, I lost bumping into an alien ship) so there should be a "warranty" to get some.

Except that, the game is fun.

About balancing difficulty : One stage is damn hard, so you should put five stages. Or lower the difficulty.

Lots of bugs. When I got the green gun, bullet sprits would freeze on impact, so before I reach a half of zombies killed , the screen was full of those bullet sprits. Then when I used pause button, the pause menu appeared but the game didn't stop.
For the game play what is the point of permitting to shoot 360° while this is a one dimension game ? I did not notice that there was a way to do headshots. If there is, a little graphic *headshot* would be nice.
Then the difficulty raises on the first levels with new enemies, but then only raises thanks to the number of zombies. Each stage becomes longer, not really more difficult, and as a result, more and more boring. There should be new enemies at every stage until you reach the best gun (and only then, an endless mode with no new enemies).
As the game play and the game design are very simple, it can't entertain more than 5 min. Make things so people finish it in less than 5 min with a finish screen, a total score.
As such, this game is not interesting.

Anya12 responds:

It has been fixed, try again ;)

Did it ! Without walktrrouht. However, I never figured out the logical of the pink digit on the green-pink-blue code. I found the code by trying every numbers from 1 to 9. And the text codes are case sensitive. Is it on purpose ? It seamed a little useless to me.

JackAstral responds:

Awesome! Yeah people seem to be having a little bit of a hard time with that puzzle, ahaha. I think I need to make it a little more obvious,

Thanks for playing + reviewing!

Nice game. Nice controls. But not enough challenging. And the price of items are too high in the last world. I had the ultimate sword before I could offer the 3rd sword (and had to go through all the levels a second time to farm enough to buy it).

TheEnkian responds:

We actually nerfed the game a little before releasing it by making hearts easier to come by and so on in case it was too tricky, but it seems that made it too easy rather than having a good balance.

Really nice game, but isn't there a problem with the font size ?

For the gameplay, this is too slow, not enough challenging. It was relaxing one level, boarding the 4 next
For the graphics, the character does not communicate any feeling. You don't see any anger, or guilt, or sorrow. The black outs that make the only challenge of the game should not hide the texts on the background. And the death is not indicated clearly enough (a visual flash, a time break would complete the sound jingle).
For the story, the most important. It doesn't make sense. Showing the different psychological states of acceptance is sure interesting. But only if you know the deception we're talking about. At first you think he either killed his girlfriend or killed himself. At the very end, you learn that his crime is completely different. Much more dreadful indeed, but this is not the point. And using the innocence of a child to put the focus on the guilt of an adult is a cliché. Don't use it.

JackAstral responds:

Yeah I made the gameplay pretty simple so the player could concentrate on the story.

Thanks for the suggestions- I'm working on a big patch now, so I'll throw some of your ideas in.

Hi there, I'm not much of a professional in the art world. Actually I'm a mechanical engineer. On my spare time, I learn to use Blender (3d animation freeware), and I intent to become good at it. I love music, video, art in general.

Jacques Duflos @Salamandre

Age 36, Male

Technology teacher

EniM

Pereira, Colombia

Joined on 3/12/13

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