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Salamandre

128 Game Reviews

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I didn't have the patience to finish it because of the control. Accelerations and decelerations should be much higher when you're on the ground.
Graphics are good, music too. (just make the green static enemies a little more obvious).
Could be better, but yet enjoyable.

H20DDs responds:

Interesting. Thanks for the feedback.

I an a hardcore gamer, I finished the game only using the "click pointlessly" button. No, joking. Nice game. However irony could be even harder.

Nice game ! simple but short enough. Few things needed do be fixed :
- when you bump into an enemy that runs to you and you block, you are knocked back a small distance and the enemy keeps running, so you have no time to hit again. You have to wait to NOT block his hits. It makes the block capacity a handicap, which is weird. Making the enemy stop for a second when you block him would help
- when you hit just before switching line, you hit the line you just left. It makes the game non-reactive. I think we would get more fun if your hit switches line as soon as you hit a arrow key.
- The very last boss has a small bug. I killed him while I was in the bottom line (or did I switch line at the same time that I killed him) and the game did not end. I kept running forward and bumping into the wall till my stamina ran out. I could still hit but not switch line.

the graphics and sound are nice. You feel like in a circus. But for the game, there is no skill at all ! You just have to keep space bar down and go left and right on all the width of the screen. And there is no game over. You can't win nor loose. So you leave the game once you are board of it. You should add a number of kill to archive of a boss.

Nice puzzle game ! One thing missing is a count of stages so you know if there are many left

I love this kind of story telling !
One thing is missing : a "back" button to see the other animations in case you pick the right answer on the first try.
And the gems are super hard to click on ! The hit box is too small.

Stone-Steven responds:

I can add something like that in I believe, seen quite a few requests now. thanks!

Nice little game, but not enough to be funny. Two things form tetris are missing : seeing the next parts and being able to move a part for a short period of time once it touches the ground. Those two elements would make the game more interesting.

The controls are not responsive. That makes the game a little frustrating. Moreover the game play is very poor, so it was entertaining only one minute. With three lives and no difficulty raise, the game lasts waaaaaaaaaay too long. I ended up my game committing suicide against a missile.

Graphics are nice and funny.

Very nice game ! I really liked the meaning of it. About difficulty, the puzzle part is nearly too easy I think. The arcade part (the third picture) is hard, but not too much. I made it in less than 5 tries, so I think it's ok.
Just one point about the third picture when you passed the mirror : You sometimes bump into an invisible wall without making appear blood written words, so you have no way to know if you are still moving on of if you are stopped. Making so you always display a word when you bump into a wall or adding a texture on the floor would help.

For the meaning of the game, here is what I understood :
You start in the present time with the wish of ending up your life and a lot of possibilities (the rope, the window, the broken glass). But you want to take care of few things before you leave.
- first picture : a trauma form your childhood
- second picture : a trauma from your teenage-hood
- third picture : I'm not that sure. Is it birth trauma ?

Nastyfox responds:

Thanks for nice feedback and so, will try to fix it asap! :) The words are supposed to show everytime but I am no good in programming :D Will see what can I do though.

As what goes for your theory. Well, you got it quite right! Only the third picture is about your fears and self-hatred. So obviously you need to beat that side of you. But than again, if you fix yourself, you don'n want to kill yourself right? And you end up stuck between choices :)

The controls are good. One issue : the q key is just next to the a and w keys ! I reset the game ca couple of times by mistake.
One hitbox problem : When you touch mid-air the side of a bloc you have the effect of touching its top (beds eject you without jumping on it and you sometimes die because of syringes in unfair conditions).
For the game design : an asylum is a very particular place. In your game we can see padded cells, a strait jacket, metal covered doors. The player is waiting for gameplay elements related to that. Else just make a regular guy in regular rooms and regular outfit.

Hi there, I'm not much of a professional in the art world. Actually I'm a mechanical engineer. On my spare time, I learn to use Blender (3d animation freeware), and I intent to become good at it. I love music, video, art in general.

Jacques Duflos @Salamandre

Age 37, Male

Technology teacher

EniM

Pereira, Colombia

Joined on 3/12/13

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