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Salamandre

116 Game Reviews

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The big idea of the game is that a usual bug about controls that become the most important gameplay element. I like the idea.

BUT you have to lead the player to get it. The first level is already a challenge for whom didn't understand the gameplay. The first level should be a simple horizontal floor with the player at one side and the exit at the other end.
The second level should force you to jump.
Challenging levels should start after that.

It seams there is a story in your game. I didn't get it, make it more explicit.

Hi there,
Really cool game !! I got great fun finishing it.
Few thing to point out :
- level 19 a coin is hidden behind the "LEVEL 19" at the bottom left of the screen.
- the sound effect for collecting a coin occurs when the coin reaches the bottom left of the screen, which is weird and it annoyed me in the first place. Shouldn't it occur when you catch the coin ?
- I did all the levels in a row, and the game let me do the bonus levels without me having the 60 stars. Then I couldn't re-play the bonus levels from the menu before I collected the missing stars. Bug ?
- A final screen would be nice.

I like the music
gg

This is a really big challenge to describe depression through a video game. This game is a very good try, yet could be improved.

GODDAMNIT !!!!
Isn't it completely narcissistic ?
I "only' visit Newgrounds (how is it spelled ?) once a day, and according to the 20-80 law most of us does, so I don't have a clue to answer most of the questions. But knowing the answer would interest me. With a short explanation ? It would be Heaven.
This game is not bad as such, but THIS, compared to the rest of NEWgrounds (the spelling please), really sucks.

Great ! Very funny nice Donkey Kong-like pixel art. And nice idea, I love it.

Just one thing: It would be great to have a icon in the top left corner that displays the current effect of alcohol. I am not a native english speaker and I had to stop playing at every beer to read the text line. You should put both the text line and the icon I think.

esayitch responds:

That's a pretty good idea. I had a thought to also add a pop-up that announced the effect as well, but this was a relatively short project that I gave too much time to begin with, so I opted out of "polish" improvements like that.

Nice classic platform ! The first bosses could have been less repetitive by changing guns position. And you definitely need a congratulations screen.

Great game !
Few more levels would be great but 72 hours is not a lot I guess.
The only thing is that you sometimes have no time to activate the bullet time before the bullet hit the ground. I would have appreciate a way to anticipate the firing. Some kind of red light on the gun that would flash 1/2s before firing.
And a way to understand that shields are destructible (they could shrink of flash when hit). At first I thought that shielded guns were not to be destroyed, but avoided.

The gameplay is very simple. This is not a bad thing as a game is very short. I got board before obtaining every awards.
I guess this simple gameplay is on purpose. The main point of your game is the subject : Tutsi slaughter in Rwanda. Unfortunately you only talk about it in the intro screen through four text lines where you recall specific informations and the link to the wikipedia page.
Then, the game itself doesn't bring any emotion or information about this tragic event. The graphics are merely schematic and the scream when you kill someone are ridiculous. As a result you feel like playing any other shoot'em up.
Finally this game entertained me 2 minutes and didn't teach me anything.

Very fun ! a little short

cobcris responds:

nice :D yea i know it's short, but i decided to release short games in order to polish my dev skills before i make the big one

Hi there, I'm not much of a professional in the art world. Actually I'm a mechanical engineer. On my spare time, I learn to use Blender (3d animation freeware), and I intent to become good at it. I love music, video, art in general.

Jacques Duflos @Salamandre

Age 36, Male

Technology teacher

EniM

Pereira, Colombia

Joined on 3/12/13

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