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Salamandre

90 Game Reviews

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Very nice game ! I really liked the meaning of it. About difficulty, the puzzle part is nearly too easy I think. The arcade part (the third picture) is hard, but not too much. I made it in less than 5 tries, so I think it's ok.
Just one point about the third picture when you passed the mirror : You sometimes bump into an invisible wall without making appear blood written words, so you have no way to know if you are still moving on of if you are stopped. Making so you always display a word when you bump into a wall or adding a texture on the floor would help.

For the meaning of the game, here is what I understood :
You start in the present time with the wish of ending up your life and a lot of possibilities (the rope, the window, the broken glass). But you want to take care of few things before you leave.
- first picture : a trauma form your childhood
- second picture : a trauma from your teenage-hood
- third picture : I'm not that sure. Is it birth trauma ?

Nastyfox responds:

Thanks for nice feedback and so, will try to fix it asap! :) The words are supposed to show everytime but I am no good in programming :D Will see what can I do though.

As what goes for your theory. Well, you got it quite right! Only the third picture is about your fears and self-hatred. So obviously you need to beat that side of you. But than again, if you fix yourself, you don'n want to kill yourself right? And you end up stuck between choices :)

The controls are good. One issue : the q key is just next to the a and w keys ! I reset the game ca couple of times by mistake.
One hitbox problem : When you touch mid-air the side of a bloc you have the effect of touching its top (beds eject you without jumping on it and you sometimes die because of syringes in unfair conditions).
For the game design : an asylum is a very particular place. In your game we can see padded cells, a strait jacket, metal covered doors. The player is waiting for gameplay elements related to that. Else just make a regular guy in regular rooms and regular outfit.

Nice game.
Two points I didn't like :
- the best combos are made form popping blocks (new chains shouldn't appear spontaneously)
- You basically wait for opportunities and do small chains. if you'd allow one useless move in a row, it would let the player "prepare" some big chains

I won ! I answered the last question randomly (one chance out of two).
Well, the game becomes more and more easy as the number of answer decreases.
The game is simple and fast, entertaining and challenging.

Two big problems : the ship hitbox and the random of blue bonus. You need those bonus (I made a 100% accuracy on a level but no blue bonus fell, I lost bumping into an alien ship) so there should be a "warranty" to get some.

Except that, the game is fun.

About balancing difficulty : One stage is damn hard, so you should put five stages. Or lower the difficulty.

Lots of bugs. When I got the green gun, bullet sprits would freeze on impact, so before I reach a half of zombies killed , the screen was full of those bullet sprits. Then when I used pause button, the pause menu appeared but the game didn't stop.
For the game play what is the point of permitting to shoot 360° while this is a one dimension game ? I did not notice that there was a way to do headshots. If there is, a little graphic *headshot* would be nice.
Then the difficulty raises on the first levels with new enemies, but then only raises thanks to the number of zombies. Each stage becomes longer, not really more difficult, and as a result, more and more boring. There should be new enemies at every stage until you reach the best gun (and only then, an endless mode with no new enemies).
As the game play and the game design are very simple, it can't entertain more than 5 min. Make things so people finish it in less than 5 min with a finish screen, a total score.
As such, this game is not interesting.

Anya12 responds:

It has been fixed, try again ;)

Nice game, addictive indeed. As usual with those games, loosing control when your mouth leaves the screen is annoying. I don't know if there is a way to keep control ? or a full screen mode ?
And your score doesn't event display at the end of the round ?? you have to go and look for it in the highscore ,

genevrarose responds:

Oh crap, I forgot about that >_< Thanks for letting me know. I'll go fix that.

Did it ! Without walktrrouht. However, I never figured out the logical of the pink digit on the green-pink-blue code. I found the code by trying every numbers from 1 to 9. And the text codes are case sensitive. Is it on purpose ? It seamed a little useless to me.

JackAstral responds:

Awesome! Yeah people seem to be having a little bit of a hard time with that puzzle, ahaha. I think I need to make it a little more obvious,

Thanks for playing + reviewing!

Fast and challenging. Could be a good game but it needs few improvements.
As the spares appear randomly ans without warning, the 10 first seconds consist in standing still and wait for the 11th second. Then you just have to jump in rhythm, still praying for a spare not appearing under your feet (no way to avoid it), only the 10 last seconds are funny.

Nice game. Nice controls. But not enough challenging. And the price of items are too high in the last world. I had the ultimate sword before I could offer the 3rd sword (and had to go through all the levels a second time to farm enough to buy it).

TheEnkian responds:

We actually nerfed the game a little before releasing it by making hearts easier to come by and so on in case it was too tricky, but it seems that made it too easy rather than having a good balance.

Hi there, I'm not much of a professional in the art world. Actually I'm a mechanical engineer. On my spare time, I learn to use Blender (3d animation freeware), and I intent to become good at it. I love music, video, art in general.

Jacques Duflos @Salamandre

Age 36, Male

Technology teacher

EniM

Pereira, Colombia

Joined on 3/12/13

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